Marking 20 years since the legendary game hit the market in North America, providing everyday gamers the means to become rock legends. Not literally, but try convincing someone who's mastered the epic lengthy guitar solo in front of an enthusiastic crowd of friends.
Created by the developers, the game provided users with a guitar-shaped controller to match coloured notes scrolling down the screen synchronized to the music. Every sequence mimicked particular chords, producing the sensation of a genuine performance.
The studio previously tried its hand with rhythm games before partnering with RedOctane, later acquired by Activision during the mid-2000s. Collaboratively, they laid the foundations for a surprising billion-dollar series which made a remarkable influence on numerous of the artists included, introducing classic groups to millions of younger players.
A former executive, former COO of Harmonix, remembers the early budgetary hurdles of licensing the recordings – despite the fact the first two games mostly used cover versions.
“We rerecorded all the music because the cost prohibitive,” he explains. “Despite having the necessary permissions by themselves, it proved extremely difficult. We couldn’t get bands like legendary groups – the publisher was operating on a shoestring budget, and we were fairly certain it would fail. But once the game took off, album purchases airtime increased, all artists desired to be in.”
He adds: “One of the remarkable aspects was the number of mothers and fathers reached out expressing gratitude for exposing their kids to the songs they loved. It evolved into a multigenerational thing.”
Classic Rock Finds Younger Fans
Irish blues-rock band one featured act included their track on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon recalls the way the game brought older hits to the forefront: “Guitar Hero offered a bigger, younger audience. Generally such music was considered outdated material, but then once it got featured on the game young people were finding it, abruptly it became trendy. This validated it, and got rid of the outdated tag. It provided all our music a new life.”
In 2008, the band's first record was still unreleased stateside, so Guitar Hero served as a primary platform of discovery for the group during their a North American tour opening for AC/DC. “Their crew had on the song on the tour bus, and some of them knew us thanks to the game,” he notes.
Rock’s Heavyweight Spin-offs Enduring Impact
Rock’s heavyweight names soon took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles centered around each band’s catalogue and related lore, visuals and legendary status. For example, the Aerosmith edition, reportedly earned the group more money than any of their studio albums. It sold well over 500,000 copies upon release, while sales of their songs saw an increase significantly during an era when the music business faced decline.
The series still motivates quick-handed fanaticism among its fans. Earlier this year, a streamer completed a remarkable feat of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song popularized through the game – using a fan-made version, a freeware game with almost identical mechanics and extensive customisation options. This track is challenging even in the hardest setting, let alone performed at double speed while hitting a single one of its near 4,000 notes. The streamer stated it took nine months to accomplish.
“The game offers a, fantasy thing. Just as with other games, it doesn't imply you should use actual weapons and enlist,” notes DragonForce guitarist the artist.
The band previously completed a successful tour before their hit appeared in the third game, but Li says it made them widely recognized. “I recall the record label calling to tell me that we were selling albums like crazy,” he says. “Popularity surged on the subsequent tour, and we performed right ahead of top acts on the Mayhem festival.”
Indeed, the band's visibility via the game was so immense that it has risked eclipsing everything else accomplishments. Recently, the song featured in a trailer for a major film. “In the past I felt differently, but now I accept it,” Li says. “If you only listen to one DragonForce song, that's fine – everyone’s got a unique path in music and I'm pleased we’ve been part of people’s lives”.
The Lasting Legacy of a Plastic Guitar
Top-tier marketing, be it for automobiles, apparel or games, goes further mere transactions – it inspires a longing. Did Guitar Hero tap into that? “That’s exactly what our team aiming to achieve,” he confirms. “The excitement of being a music icon on the stage. From day one, the co-founders believed there’s an instinctive urge to create songs, and they wanted to use technology to allow people to do it”.
Most installments came out in just a half-decade from 2005 to 2010, including spin-offs like the DJ version, complete with a turntable controller, and the band-focused game. Subsequently, corporate focus in plastic instruments waned, except for a short-lived revival several years later.
Games such as the fan project and newer releases have maintained the scene alive, with expectations of a new product from the original publisher in development. Recently formed developers has begun work on its debut music game. Original co-founders are participating in advisory roles. Are gamers ready to embrace a new entry in the spirit of the classic?
“Our team believed such titles might become like Madden allowing annual update every year,” Dornbrook says. “With abundant new music that it could be evergreen, thus I remain hopeful. There’s no reason why it can’t continue with new generations.”